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Alchemist's Clock

After discovering "the Room" (and binge watch all the lets plays I could find) i decided to make an asset based on the theme (tribute). An old clock mistaken by decor or priceless holds a darker secret.

The Alchemist's Clock, inspired by "the room" mobile game

I began planning the construction on paper to set style

I began planning the construction on paper to set style

Quixel Ddo was used to make the basic textures, then id rework and reformat in photoshop

Quixel Ddo was used to make the basic textures, then id rework and reformat in photoshop

A lot of the textures of the clock are made based on lettering and classical ornaments

A lot of the textures of the clock are made based on lettering and classical ornaments

The high poly had to be clean and simple, aside of the sun face and other ornaments that wouldnt have come to life if were just made with Ndo

The high poly had to be clean and simple, aside of the sun face and other ornaments that wouldnt have come to life if were just made with Ndo

Marmorset's toolbag was used to work the light and final presentation of the clock

Marmorset's toolbag was used to work the light and final presentation of the clock