On a big city, on an industrial region, on a sketchy place. textures of 512 px and optimized for production. Great training to work the rust off of my unreal exp. Hope you like it.
A side street of a big city. I might extend it. How I Met Your Mother could be used as reference
Wireframe and Polycount. In walls and concrete, the extra polis will be used for vertex paint
Some basic Highpolys used for baking
I get the normals from XNormal, With Ndo i define the object and with Ddo i define the material
Another perspective. Still thinking on how to present this better if i further it out. Any ideas?
Brick Wall process of vertex pain in Unreal 4 using RGB
The diferent types of texture for brick
The ground also had a vertex paint but more basic, only using alpha instead of RGB
The rest of the materials were added using simple configuration and adapting them to the scene with minor changes