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The Side Street

On a big city, on an industrial region, on a sketchy place. textures of 512 px and optimized for production. Great training to work the rust off of my unreal exp. Hope you like it.

A side street of a big city. I might extend it. How I Met Your Mother could be used as reference

A side street of a big city. I might extend it. How I Met Your Mother could be used as reference

Wireframe and Polycount. In walls and concrete, the extra polis will be used for vertex paint

Wireframe and Polycount. In walls and concrete, the extra polis will be used for vertex paint

Some basic Highpolys used for baking

Some basic Highpolys used for baking

I get the normals from XNormal, With Ndo i define the object and with Ddo i define the material

I get the normals from XNormal, With Ndo i define the object and with Ddo i define the material

Another perspective. Still thinking on how to present this better if i further it out. Any ideas?

Another perspective. Still thinking on how to present this better if i further it out. Any ideas?

Brick Wall process of vertex pain in Unreal 4 using  RGB

Brick Wall process of vertex pain in Unreal 4 using RGB

The diferent types of texture for brick

The diferent types of texture for brick

The ground also had a vertex paint but more basic, only using alpha instead of RGB

The ground also had a vertex paint but more basic, only using alpha instead of RGB

The rest of the materials were added using simple configuration and adapting them to the scene with minor changes

The rest of the materials were added using simple configuration and adapting them to the scene with minor changes

Side of the sidestreet, for more appreciation.

Side of the sidestreet, for more appreciation.