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Nestor - Corrupted Hero

Model for Infernals, mobile RPG game of GoodGameStudios

My part:
Concept art: Photoshop
Model: 3DsMax
Texturing: 3DCoat and Photoshop

Rigg: Kristen Griffin
Animation: Ben Al Azedine
FX: Nermin Muric

Nestor - Corrupted Zealot

concept process - Interestingly enough it began a bit simpler, more like a zombie in a space suit, but AD and team were more like "More more! More corruption!" even to the idea of the back monster which was rejected by the animators because of time.

concept process - Interestingly enough it began a bit simpler, more like a zombie in a space suit, but AD and team were more like "More more! More corruption!" even to the idea of the back monster which was rejected by the animators because of time.

3D analysis - when the downsize of the texture to 512 in game, it helps to meld things together

3D analysis - when the downsize of the texture to 512 in game, it helps to meld things together

Texture

Texture

wireframe

wireframe

His AOE attack - Infected shot I believe it was.

His AOE attack - Infected shot I believe it was.